#include "map.h"
#include "config.h"
Map::Map()
{
    m_map1.load(MAP_PATH);
    m_map2.load(MAP_PATH);

    m_map1_posY=-GAME_HEIGHT;
    m_map2_posY=0;

    m_scroll_speed=MAP_SCROLL_SPEED;



}

void Map::mapPosition()
{
    m_map1_posY+=m_scroll_speed;
    if(m_map1_posY>=0){
        m_map1_posY=-GAME_HEIGHT;
    }

    m_map2_posY+=m_scroll_speed;
    if(m_map2_posY>=GAME_HEIGHT){
        m_map2_posY=0;
    }


}
